Professional History
I am an experienced VFX professional with a management, artistic and technical background.
15 years in VFX where I provided technical support to concept artists and art directors, before becoming a digital artist on over a dozen high-profile feature films, including Academy Award winners. Afterwards I proceeded to management as a producer, then a department coordinator at boutique studios.
I also have a background in Theater Administration/Management in finance and marketing, including several seasons at leading nonprofit theater companies in the San Francisco Bay Area.
Skills
- Excellent at coordinating a team to achieve specific goals
- Lead by positive motivation and inspiration
- Strong verbal and written communication skills
- Broad knowledge base of VFX principles, terminology, pipeline and technologies
- Microsoft Office, Ftrack, Maya, Photoshop, Linux/Windows/MacOS and more
Professional Experience
Resource Coordinator
Technicolor VFX Hollywood, CA 2019 – 2020
Engaged and communicated with Producers, VFX Supervisors and Senior management in order to aide project staffing. Created forecasting and usage reports as required.
CG Department Coordinator
CoSA VFX North Hollywood, CA 2017 – 2018
Responsible for day to day support of the CG Manager and Department: organizing, prioritizing and coordinating the workflow of the 3D department. Worked closely with the CG Supervisors and artists to crew tasks and meet targets.
Producer
RETHINK Studios Chicago, IL 2015 – 2016
Oversaw or assisted with many of the day-to-day operations of the studio: identifying new business opportunities, adjusting the studio’s direction in response to the changing environment, working with clients, project bidding, reviewing artist submissions, tracking talent hours, and general office management.
Digital Artist
Industrial Light + Magic San Francisco, CA 2001 – 2010
VFX artist specializing in Simulations (cloth, flesh, hair and rigid) and Weight Mapping.
Indiana Jones and the Kingdom of the Crystal Skull
Pirates of the Caribbean: At World’s End
Pirates of the Caribbean: Dead Man’s Chest
The Chronicles of Narnia: The Lion, the Witch and the Wardrobe
Star Wars: Episode III – Revenge of the Sith
Pirates of the Caribbean: The Curse of the Black Pearl
Previous Experience
Information TechnologyIndustrial Light + Magic
MarketingYerba Buena Center for the Arts American Conservatory Theatre
Finance
Berkeley Repertory Theater Circle Theater Company
Credits

VFX Demo Reel
Demo Reel Breakdown
Rango
00:05-00:19 Rango — Cloth simulation for shirt.
(software: Zeno; Maya)
Indiana Jones and the Kingdom of the Crystal Skull
00:19-00:26 Plants — Cloth simulation for plants as jeeps ran over them.
00:26-00:30 Bricks — Rigid simulation for falling bricks and debris.
(software: Zeno; Maya)
Pirates of the Caribbean: At World’s End
00:30-00:49 Davy Jones — Flesh and rigid simulation for tentacles.
Cloth simulation for clothing and seaweed.
(software: Zeno; Maya)
Pirates of the Caribbean: Dead Man’s Chest
00:49-00:50 Pirate, screen right — Cloth simulation for clothing.
(software: Zeno; Maya)
War of the Worlds
00:50-00:55 Alien Vessel — Rigid simulation for flying debris as alien is attacked.
(software: Zeno; SoftImage)
Van Helsing
00:55-00:59 Brides of Dracula — Cloth simulation for brides’ clothing.
00:59-01:17 Bat — Cloth simulation for wings and drool of hero bat.
01:17-01:23 Brides of Dracula — Cloth simulation for brides’ clothing and wings.
01:23-01:25 Van Helsing — Cloth amd hair simulation for Van Helsing.
(software: Cari; Zeno; SoftImage)
Eragon
01:25-01:34 Saphira the Dragon — Cloth simulation for mesh that guided the inner and outer feathers of the wings.
(software: Zeno; Maya)